This concept by WhiteDMist was approved for discussion. Is this concept worth pursuing? If so, what questions could we ask? How could we improve this? Everyone is free to discuss the following submission as if this was a concept discussion.
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Name: The Struggle
General Description: A Pokémon specializing in PP stalling one or more opponents using one or more methods.
Justification: PP Stalling is a strategy that tends to occur only in long stall battles or in certain Other Metagames (I 'm sure we've all noticed that one replay on PS). Yet outside of these kinds of situations, it isn't generally a strategy that players actually aim for except as a last resort/if they have nothing better to do. This concept aims at learning how far one can attempt to PP Stall the opponent, the various methods that can be used to this end, and the means to incorporate such a specific strategy into one or more playstyles.
Questions To Be Answered
As for how applicable/transferrable this concept would be in the regular OU metagame (or in any other metagame): PP Stall may be an underused strategy, but it can occur in a battle when you least expect it. Understanding all the variables that need to be taken into account on both sides is the key to this concept, and it is definitely knowledge that can be used everywhere. Even in the normal OU metagame there are low PP moves that can easily be stalled out and, thanks to new mechanics, we have even more factors to take into considerations such as typing and status relations. Would the continuously changing metagame affect a PP Stalling strategy? Even learning something about how stalling out just one move affects one's overall strategy would be a great thing to take from this CAP concept. It would be a great learning experience to see what ideas are used to try and make this concept a practical reality, even if we aren't blundering around in the dark for it.
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Name: The Struggle
General Description: A Pokémon specializing in PP stalling one or more opponents using one or more methods.
Justification: PP Stalling is a strategy that tends to occur only in long stall battles or in certain Other Metagames (I 'm sure we've all noticed that one replay on PS). Yet outside of these kinds of situations, it isn't generally a strategy that players actually aim for except as a last resort/if they have nothing better to do. This concept aims at learning how far one can attempt to PP Stall the opponent, the various methods that can be used to this end, and the means to incorporate such a specific strategy into one or more playstyles.
Questions To Be Answered
- What are the various methods to PP Stall, and what are the necessary components?
- Is PP Stall a viable win condition?
- What effect(s) (if any) will PP Stall have on moveset choices during teambuilding?
- Can a Pokémon rely on PP Stall and still be viable in the metagame?
- Will PP Stall affect how conservatively a player uses their low PP moves?
- What kind of teams would a PP Stall specialist fit into?
- Is it possible to PP Stall in a offensive manner and/or a defensive manner?
- What other factors must this concept take into consideration to achieve a viable PP Stall CAP?
- Is such a strategy better as an overall team focus or as a support to a bigger overall strategy? Can it be both?
As for how applicable/transferrable this concept would be in the regular OU metagame (or in any other metagame): PP Stall may be an underused strategy, but it can occur in a battle when you least expect it. Understanding all the variables that need to be taken into account on both sides is the key to this concept, and it is definitely knowledge that can be used everywhere. Even in the normal OU metagame there are low PP moves that can easily be stalled out and, thanks to new mechanics, we have even more factors to take into considerations such as typing and status relations. Would the continuously changing metagame affect a PP Stalling strategy? Even learning something about how stalling out just one move affects one's overall strategy would be a great thing to take from this CAP concept. It would be a great learning experience to see what ideas are used to try and make this concept a practical reality, even if we aren't blundering around in the dark for it.